This is a demo project utilizing the pebble-gbc-graphics package.
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Harrison Allen 06f688dec0 no real changes 3 months ago
.vscode updated demo files to work with this new change 6 months ago
gbc_graphics_demo adding some old changes that are just sitting there 3 months ago
pebblemon fixed water palettes 3 months ago
resources no real changes 3 months ago
.gitignore ok maybe i'm not doing this right 6 months ago
LICENSE Initial commit 6 months ago
PokemonNames.bin yeah I've not added these to the repo yet, I probably should 5 months ago
README.md updated readme 3 months ago
temp.bin yeah I've not added these to the repo yet, I probably should 5 months ago
temp.png yeah I've not added these to the repo yet, I probably should 5 months ago

README.md

pebble-gbc-graphics-demo

This is a demo project utilizing the pebble-gbc-graphics package, I've dumped all of the code I've used to make this project here. For some quick links:

Core Pebble Files

Helper scripts

  • Python conversion script

    • This is what I used to convert route maps, tilesheets, dialogue data
    • Takes some preprocessing, but you're welcome to try and use it
  • Pokemon Sprite compression script

    • The process for this is quite complex, but if you want to reverse engineer it then it's here